"                                    \n\
attribute vec4 a_position;            \n\
attribute vec2 a_texCoord;            \n\
                                    \n\
uniform    mat4 u_MVPMatrix;            \n\
                                    \n\
#ifdef GL_ES                        \n\
varying mediump vec2 v_texCoord;    \n\
#else                                \n\
varying vec2 v_texCoord;            \n\
#endif                                \n\
                                    \n\
void main()                            \n\
{                                    \n\
    gl_Position = u_MVPMatrix * a_position;        \n\
    v_texCoord = a_texCoord;        \n\
}                                    \n\
";
